![]() Optimal Range: The furthest distance a projectile can strike an enemy and still deal the maximum amount of damage to its target.Projectiles which strike outside the optimal range but within the maximum range will deal exponentially reduced damage. Beyond this point, the projectile will simply vanish. Maximum Range: The absolute maximum range the weapon will deal damage.Some weapons lack range, while others have unique characteristics. Once you enter a game, and have selected a ship, you can change your weapon loadout to better suit the enemy team.Įach weapon have both shared and unique statistics. The variant weapon of your ship can be selected in the Loadout menu of the Hanger tab, before you enter a match, and will be saved. All the weapon variants are balanced to each other, so the weapon you select is based on a player's personal preference and playstyle. Within each system are several variants, with each variant being a slight modification of the standard version. Always try to keep your enemy shooting at your heavily armored sides, and never let them get significantly higher or lower than you.In Fractured Space, each ship is designed with a unique weapon system. The Brawler is very powerful in point-blank broadside duels, but suffers due to weak armor facing when trying to deal with targets above or below it. It is not uncommon to find yourself taking damage from otherwise close-range ships such as the Colossus and Ghost while unable to effectively return fire yourself. The Thumper weapon is very powerful at close ranges, but very short range. Keep in mind that once the Brawler reels you within 5 km, it can concuss you to prevent your escape. A Brawlers' firepower is quite literally unmatched at point-blank range - avoid getting harpooned at all costs unless you have escape options ready.You will likely cause them to miss their Harpoon, which has a long cooldown. Do not use abilities that cause their targets to move such as the Pioneer's Gravity Nuke or anything in the Displacer's arsenal when there is an allied Brawler nearby.Their armor is comparable to that of a Leviathan or Colossus, despite the Brawler being a Medium craft. Use your heavily armored broadsides to soak damage when in battle.The Harpoon travels very fast but has no tracking - make sure to hit your target or else you must close the distance yourself in order to deal meaningful damage.Once activated the enemy is dragged towards the Brawler.įighter squadrons can be ordered to engage enemy ships, attacking enemy Fighters, Bombers and then Drones as a priority before attacking the ship. Harpoon Pull becomes useable once an enemy is hit with Harpoon. Slow Pulse emits an AoE that drastically slows all enemy ships within range.Ībility Suppression emits an AoE pulse, disabling all abilities on enemy ships within range. Harpoon tags the enemy as Harpooned making them vulnerable to Harpoon Pull.Ĭoncuss Pulse emits an AoE that disables abilities and slows all enemy ships within range. It has improved accuracy but is more difficult to lead with. Thumper Blast fires eight shells concurrently. Its increased rate-of-fire comes at the cost of reduced accuracy. Thumper is a rapid firing weapon that deals overwhelming damage at short range.Īuto Thumper fires projectiles sequentially, allowing for greater feedback when leading a target. The heaviest armor sections are along the flanks of the Brawler, which are nearly twice as thick as those of the Colossus, making it excellent at broadside engagements and turn fights. The Brawler also has varying degrees of armor thickness, making weapon strikes to particular surfaces far less powerful until the armor is broken through. Be sure to keep a target as close as possible to maximize your killing potential. The Thumper is designed to be a point-blank powerhouse the weapon itself has a terrific rate of fire and deals extreme damage at point-blank range, but the damage per second falls off very sharply with range. The Brawler is a very powerful close-attack ship, featuring the extremely powerful Harpoon system, as well as the equally powerful Thumper main weapon. The Brawler Harpoon system is a two stage system: first fire the harpoon at the target and once it has landed, use the Pull to drag the target into range. As with the Zarek ships, the Brawler is designed to attack at close range, but rather than Blink to target, the Brawler pulls the target to him. It is lethal at close range combining its AOE concuss with its primary weapon. The Brawler is the USR competitor to the Zarek domination of the front line. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |